Tides of conflict
Responsible for all aspects, Concept art by Cecile Carre
This project was based on a concept by Cecile Carre. (which you can see below)
the concept art was very dynamic and had a lot of storytelling elements that made me very excited of the idea of modeling it ! I first started with a plan of how to model the characters and how they would look like in different angles, then about how stylized I wanted the texturing to be on the ship.
I decided to make a material in substance designer that had a painterly feeling to it.
I did many iterations , some with nails, some without, darker, lighter, less stylized more stylized,.... and finally ended up with the material used on the floor that you can see here.
Compositing Breakdown
I made the breakdown in Nuke to show the lighting setup and compositing techniques that I used. I composited high quality footage videos of water dripping as well as hand painting alphas that later was put on top of the image, since I wanted the tentacles to feel wet and water spalishing everywhere since they would have just emerged out of the water!
Character turntable
I found this project very fun to work on. It was not just about modeling and making one character look good but also thinking of how do these two character interact.
I used Xgen for the groom of the character, modeled the clothing and then I had to find a way to make feathers I started by studying a lot of feathers and what is the diffrence between diffrent type of them once I found what feather I needed to make I used Xgen for the ostrich feather on the hat and made the second feathed in Houdini.
Swipe right to see topology
Software Used:
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Maya
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Houdini
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Zbrush
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V-Ray
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Nuke
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Adobe Substance 3D Painter
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Xgen
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Adobe Substance 3D Designer
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After effects