Conquering the Darkness
Responsible for all aspects, character based on Wouter Tulp artwork.
This Viking project was based on a rough sketch by Wouter Tulp. I decided on this cave environment to aid with the character's storytelling. He wanders a cold dark cave, hunting for the mythical creature that has been haunting his village for centuries. Many warriors before him have tried to face the creature, but none have come back alive. As a child, his mother would tell him bedtime stories of the creature. The moment has finally come that he will have to face his biggest challenge, the very one he had started to become a warrior for, the monster that has been taunting him in his dreams.
(The character in the piece was based on a sketch done by Wouter Tulp, but the environment and story are an original concepts.)
Compositing Breakdown
I made a breakdown of the Viking in Nuke to show the different lighting and compositing techniques that I used. This piece was a great experience in both Xgen for the hair and Substance Painter for the textures. The cave was modeled in Zbrush and then brought in to Houdini for modifications!
Character turn table
One of the most fun yet challenging parts of the process was figuring out the retopology of the character after bringing it into Maya from ZBrush. This piece was my first proper attempt at learning XGen and the clothing was made in Marvelous designer. I really enjoyed working on this project!
Swipe right to see topology
Software Used:
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Maya
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Mari
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Zbrush
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V-Ray
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Nuke
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Adobe Substance 3D Painter
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Xgen
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Marvelous Designer
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After effects